Wantu began life as Express2fun. During market research Anne-Marie quickly discovered that though a range of children activities can be
searched for on Google, finding one that is not only right for your child but also fits in a specific timeframe can be a time-consuming and
difficult process. She knew that the market offered ‘no good central repository of activities that can be customized'.
That's where the Wantu application comes in to play. The application works by utilizing technology- something often considered a barrier
between children and adults in the digital age- to create a customisable way of engaging with children, all while keeping them interested.
Though ‘you may not be able to spare 3 hours each day for a trip, a picnic or a movie, a focused 15-30 minute activity can still go a long
way for a child AND for you'.
The Wantu app lets you pick from hundreds of activities and takesyou through them step by step, using items already in the home. You select a
shortlist that you "the adult" are happy to participate in, then the child or children choose from a bunch of balloons to find out what
their "surprise" activity is going to be. What's even better is that every item has a background on the relevant learning and social
benefits of the activity.
However, the process to reach the development stage required a lot of passion and dedication. Anne-Marie was given the inspiration to bring
her concept to reality by an article in the newspaper offering the opportunity to pitch a business idea to win 6 months membership to an
innovation hub called Firestation 101. Knowing nothing about software development, Anne-Marie took advantage of online tools to teach
herself the basics and build a prototype in just 2 weeks to present at the pitch. The impressiveness of such a feat combined with the
inventiveness behind her idea won her the opportunity to work at the innovation hub.
Anne-Marie's next step was to take a software development course. During this time she saw just how complex the process is behind a user
clicking a button and making a new page appear. From this she realised though her prototypes were impressive, she ‘couldn't be blasé
about quality and what was needed' to create the best MVP for Wantu. Her only concern was that financially at this stage it wouldn't be
possible. Turning to offshore software development was quickly considered and disregarded, as Anne-Marie was wary her inexperience in the
technical side of the software industry might be taken advantage of.